Choose a relic to read its account.
The Reliquary / A quest of the Path
Six chambers.
Six seals.
Beneath the old waystones lie the relics the kingdoms could not explain. Read relics to gain Insight. Read two in a chamber to uncover its riddle, then speak the word that breaks its seal. Break all six to earn the Sealbreaker title in Loopborn.
- +5 per relic read
- +50 per seal broken
- +25 Clean Break: no hint, no wrong word
Achievements · 0/6
- First ReadingRead your first relic.Not yet earned
- The First SealBreak a chamber’s seal.Not yet earned
- Clean BreakBreak a seal with no hint and no wrong word.Not yet earned
- ArchivistRead all 18 relics.Not yet earned
- SealbreakerBreak all six seals. Earns the Sealbreaker title in game.Not yet earned
- UnerringBreak all six seals cleanly.Not yet earned
The Ember Vault
Can metal remember what its smith never knew?
Riddle sealed
Read 2 more relics in this chamber to uncover its riddle.
6 seals remain
The Seventh Door
The door has no handle on this side. Break the six seals to open it.
Hear when the gates openThe relics are original fiction set in Orruin, adapted from the Engines of Creation buried index. Each names the real artifact that inspired it. Your progress is saved in this browser until you sign in.